Making up new rules for card- and board games
My daughter (age 4) and I figured out a new way to use Uno cards. She loves Uno, but wanted to try something different, so we played War. We decided that the skip, reverse and wild cards (the ones with no numbers) always lose to any number card, and that the draw cards (+2 and +4) trump all the number cards. Fun--and provides early math practice as we look for more than/less than.
I bet other Parenthackers have tons of ideas for other "off-label" uses of card and board games.
I'll take that bet! We've played Scrabble with no points -- simply, the first one to get rid of all his tiles wins.
How do you "massage" the rules of your card- and board games?